Haunt the House: Terrortown
Haunt the House: Terrortown is a side-scrolling action puzzle game where players control ghosts to scare people away from various locations, such as a museum, hospital, theatre, and cruise ship. The game has been released on Android TV and features gorgeous visuals with a unique style that is both cute and creepy. The audio is also impressive, with effective spot effects and amusing sound design.
1. Haunt the House: Terrortown is a side-scrolling action puzzle game where players control ghosts.
2. The game takes place in an abandoned clock tower and various other locations in a town at night.
3. Players must possess objects to scare people away from a museum, hospital, theatre, and cruise ship.
4. The game features Android TV support and can be played with just the remote.
5. The visuals and audio in the game have been praised for their unique style and effectiveness.
Haunt the House: Terrortown, side-scrolling, action, puzzle, ghosts, abandoned, clock tower, scare, people, museum
A side-scrolling action puzzle game starring ghosts!
…What was that sound? Is somebody there?
Leave the dusty halls of an abandoned clock tower to haunt your way through a town in the dead of night! Possess objects with your ghostly soul, to scare people away from a museum, a hospital, a theatre and a cruise ship. Will you be able to scare everyone out and reclaim what has been lost, before the night is over?
Android TV support added! No need for a gamepad, you can play with just the remote!
=== REVIEWS ===
“The visuals are gorgeous, with a unique style which is both cute and creepy at the same time. The audio is also impressive, boasting effective spot effects and some genuinely amusing sounds.”
– PocketGamer
“Spending even a mere couple of hours in Terrortown is worth the price of admission. The game is a good reminder that cute ghosts aren’t necessarily friendly.”
– 148Apps.com
“There’s a surprisingly dark heart beating away inside this cheery little Halloween special. There’s a genuine sense of mischief, too, conveyed by the bug-eyed howls of your prey and the looping, lilting tones of the jazz-club soundtrack.”
– Eurogamer